July 6, 2026

Balance and Design Changes

  • I did a pass on mission balance that affects some demo missions. The goal was to make it so fewer missions reward the unintuitive play pattern of skipping early turns.

    • A number of missions now have immediate attacks that can be fended off with 1-2 early cards. These attacks will deal small to moderate damage to your flagship if you don’t do anything to address them.

    • I tried to make the affected missions easier in other ways, as I’m still trying to raise win rates a bit. And some unrelated missions were made easier too, in pursuit of the same goal.

  • The Triple Cruiser mission has a new mechanic where the frontmost Cruiser attacks if you end turn without playing any cards.

  • Repair Drones now costs 25k (down from 75k).

  • Escorted Politician starts with 35k (up from 15k).

  • Master Tactician starts with 15k (up from 5k).

  • Shield Overcharge no longer affects your energy income (instead of setting it to 1).

  • Shield Overcharge now doubles shields (instead of tripling them).

  • Hunter Missile range buff is reduced to 1.8 (down from 2.0).

Bug Fixes and Improvements

  • Fixed some animation issues for cards that stay in hand after being played.

  • Fixed a bug caused by Escorted Politician (and Traits with starting units in general) that could cause other mission setup effects to happen a frame later than normal, or not happen at all. This prevented the Static Response mission in particular from removing unit cards from your deck.

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July 4, 2026