July 14, 2026
My two focuses are:
Balancing the two game modes. Especially the roguelike, where I want to raise Rank 1 win rates.
Adding more roguelike content.
And I’m processing the feedback I’ve received so far through those filters. Here are some more details on how I’m thinking about that feedback: https://www.flaregatenetwork.com/blog/processing-early-feedback
So without further ado, here are the changes that just went out!
Roguelike Changes
Added 5 new starting Traits, increasing the pool from 9 to 14. These Traits each help you build around one of the subtypes: Imperial, Solon, Deilos, Pirate, and Invention.
A new auto-retreat warning feature has been implemented. When you take enough damage on a single turn, a pop-up will pause the game and ask if you want to retreat. You can disable this behavior in the settings. I have a theory that this will greatly increase win rates, just by drawing attention to an important tool that newer players may not be using.
Added 10k more money to the Optional Challenge missions.
Story Mode Changes
Added 6 Reserve slots to Act 2 rewards, and 4 Reserve slots to Act 3 rewards. These are added retroactively if you’ve already completed the associated missions.
The Imperial Reinforcements mission no longer shuffles The Emperor’s Due into your deck for playing The Emperor’s Due.
The Redway Gate mission no longer sends Exodes when you play structures. Instead they send 1 Exode on turn 6 and another on turn 12.
A certain important planet in Act 3 looks better during missions now.
Balance Changes (Both Modes)
Gravwave Scanner now costs 0 Titanium (down from 1).
Bug Fixes and Improvements
Cards are now greyed out a bit during the resource selection phase, to help draw your attention to the resource choice UI.
Fixed an issue where rerolling Tech didn’t update which slots should render as cosmetically upgraded.
Fixed an issue where flaregates were missing from the campaign map in the roguelike mode.
When you kill the front Command Cruiser in the Triple Cruiser roguelike boss mission, the special rules in the top-right about it advancing are removed.
Fixed an issue where the final mission of the story mode had the wrong battle background.