July 14, 2026

My two focuses are:

  • Balancing the two game modes. Especially the roguelike, where I want to raise Rank 1 win rates.

  • Adding more roguelike content.

And I’m processing the feedback I’ve received so far through those filters. Here are some more details on how I’m thinking about that feedback: https://www.flaregatenetwork.com/blog/processing-early-feedback

So without further ado, here are the changes that just went out!

Roguelike Changes

  • Added 5 new starting Traits, increasing the pool from 9 to 14. These Traits each help you build around one of the subtypes: Imperial, Solon, Deilos, Pirate, and Invention.

  • A new auto-retreat warning feature has been implemented. When you take enough damage on a single turn, a pop-up will pause the game and ask if you want to retreat. You can disable this behavior in the settings. I have a theory that this will greatly increase win rates, just by drawing attention to an important tool that newer players may not be using.

  • Added 10k more money to the Optional Challenge missions.

Story Mode Changes

  • Added 6 Reserve slots to Act 2 rewards, and 4 Reserve slots to Act 3 rewards. These are added retroactively if you’ve already completed the associated missions.

  • The Imperial Reinforcements mission no longer shuffles The Emperor’s Due into your deck for playing The Emperor’s Due.

  • The Redway Gate mission no longer sends Exodes when you play structures. Instead they send 1 Exode on turn 6 and another on turn 12.

  • A certain important planet in Act 3 looks better during missions now.

Balance Changes (Both Modes)

  • Gravwave Scanner now costs 0 Titanium (down from 1).

Bug Fixes and Improvements

  • Cards are now greyed out a bit during the resource selection phase, to help draw your attention to the resource choice UI.

  • Fixed an issue where rerolling Tech didn’t update which slots should render as cosmetically upgraded.

  • Fixed an issue where flaregates were missing from the campaign map in the roguelike mode.

  • When you kill the front Command Cruiser in the Triple Cruiser roguelike boss mission, the special rules in the top-right about it advancing are removed.

  • Fixed an issue where the final mission of the story mode had the wrong battle background.

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July 10, 2026