July 24, 2026

I am moving towards patches going out roughly every Friday. Eventually that’ll likely reduce to every other Friday.

This one is a big one, with an exhaustive balance pass for missions, traits, and tech!

New Content

  • Two new Tech options, buffing structures! Lightweight Materials and Rapid Turret Deployment.

Mission Balance

The focus here was:

  1. Fix major outliers, including missions that rarely do damage as well as missions that do far more damage than others of the same type and tier.

  2. At Rank 2 and up, optional missions should be hard enough that you are sometimes forced to skip them.

  3. Continue to make Rank 1 a bit easier.

Note that I am not (yet) super focused on mission balance at Ranks 8+.

Lower Rank Mission Balance

Mission Type Made Easier Made Harder
Normal Missions

Act 1 Missions Anarch Captain, Titan Rush, Base Raiders, Duskwing Operation, Lancer Swarm

Act 2 Missions Byte Swarm, Plasmite Buildup, Nauth Patrol, Persistent Neurode, Protostore Complex, Exode Surge

Act 3 Missions Mounted Multi-Cannon, Pirate Base, Covetous Neurode, Cytorin Demolishers

Act 1: Destroyer Armada, Turret Perimeter

Act 2: Histabyte Response

Act 3: Energy Complex, Prognite Perimeter

Mini-Boss Missions None

Act 1: Anarch Bombardier

Act 3: Laser Cruiser

Optional Challenge Missions

Act 2: Resource Extraction

Act 1: Forward Base

Act 2: Ashna Flaregate, Isolated Imperials

Act 3: Advanced Defense System

Boss Missions

Act 3: The Red Soulcore

Act 1: The Pirate King

Higher Rank Mission Balance

Mission Type Made Easier Made Harder
Normal Missions

Act 1: Anarch Captain, Titan Rush, Base Raiders, Anarch Assault

Act 2: Crevite Rush, Protostore Complex

Act 3: Mounted Multi-Cannon

Act 1: Turret Perimeter, Tormean Shipyards

Act 2: Plasmite Buildup, Cytorin Miners, Nauth Patrol, Persistent Neurode, Imperial Assault, Histabyte Response

Act 3: Energy Complex, Prognite Perimeter, Adaptive Flitterbytes

Mini-Boss Missions

Act 1: Imperial Titan

Act 1: Anarch Bombardier

Act 3: Exode Protostores

Optional Challenge Missions

None

Act 1: Forward Base, Pirate Bait, Bomb Haulers

Act 2: Resource Extraction, Ashna Flaregate

Act 3: Advanced Defense System, Static Response

Boss Missions

Act 3: The Red Soulcore

Act 1: Rebel Leader

Act 2: Royal Cruiser

Act 3: Triple Cruiser

Other Changes

  • When there are two missions of the same Tier, and only one gives an upgrade reward, the other now gives more money. This amounts to a total of 30k more across the full run.

  • Moved Cytorin Miners and Plasmite Buildup to Tier 4 (down from Tier 5).

  • Moved Protostore Complex to Tier 5 (up from Tier 4).

Tech Balance

A bunch of Tech options are now cheaper!

  • Opening Salvo costs 50k (down from 100k).

  • Rapid Loading System costs 75k (down from 100k).

  • Improved Interceptor Hulls costs 75k (down from 100k).

  • Impenetrable Battleship Hulls costs 75k (down from 100k).

  • Constructive Absorption costs 50k (down from 75k).

  • Shipbreaker Turrets costs 100k (down from 125k).

Trait Balance

Three traits were nerfed:

  • Station Builder only gives structures with total cost of up to 6 (down from 7). Destroyer Factory removed from the pool, as it makes it impossible to get a second structure.

  • Notorious Pirate starts with 15k money (down from 35k).

  • Solar Farmer starts with 40k money (down from 75k).

And a whole bunch were buffed:

  • Solon Settler reduces the cost of your starting cards by 2 Titanium (up from 1 Titanium), but does not affect Signature Strategies.

  • Master Tactician starts with 40k money (up from 30k).

  • Persuasive Recruiter starts with 50k money (up from 40k).

  • Reactor Technician starts with 40k money (up from 30k).

  • Rigid Planner starts with 15k money (up from 5k).

  • Titanium Miner starts with 40k money (up from 25k).

  • Logistics Expert reduces cost of Transfer cards by 1 Titanium.

  • Deilos Magnate starts with 300k money (up from 200k).

  • Funded Scientist starts with 150k money (up from 100k).

Card Balance

  • Hijana's Avengers now costs 5/1 (down from 7/1).

  • Hijana's Avengers now sends a max of 15 Lancers (down from 30).

  • Hijana's Avengers now has Rush.

  • Changed the wording of Lawless Marauders and Deilos Patrol to match Hijana's Avengers and Full-Scale Invasion.

    • This has an important side effect, where the X effects of Deilos Patrol and Lawless Marauders can no longer be increased by Might of the Empire.

  • Lawless Marauders now sends 2 Destroyers per Pirate (up from 1).

  • Gravwave Scanner now costs 0/0 (down from 0/1).

Bug Fixes and Improvements

  • An exclamation icon appears over the Tech button when you have enough money to purchase 1 of the options. The icon turns red when you have a lot of unspent money, relative to what's available.

  • Fixed an issue where the "Enabled with Slowdown" Auto-Retreat Warning option slowed the game down even if you chose to retreat.

  • Fixed an issue where roguelike tutorial tooltips could keep repeating.

  • Fixed language on missions with enemy reinforcements to say "enemy reinforcements" instead of just "reinforcements".

  • Black Site Security renamed to Narrena Security, to emphasize its Deilos origins better.

  • Fixed an issue where certain enemy units with Defender wouldn't move out when their flagship attacked.

Next
Next

July 14, 2026