June 16, 2025

Progress Update

Act II of the Story Campaign is complete, and Act III development is underway! The demo still only covers Act I.

I am targeting an Early Access release that will include:

  • a complete 3-act story campaign

  • a complete 3-act roguelike campaign, with multiple difficulties

  • one playable faction (for now) for both campaign types

Below are the notes for today’s patch to the demo:

Features and Content

  • The Eric Lee, Scientist card has been reworked. It now draws 1 Invention, then reduces the cost of all Inventions in your hand and deck by 1 Solar Energy. I believe players will find this significantly more useful than the old version.

  • A new song plays during certain boss battles.

  • A new song plays on the mission select map when an urgent mission is active.

  • Certain story beats in Act 1 now stop the music, for dramatic effect.

  • Added a moon to one of the planets in Act II.

Bug Fixes and Improvements

  • The "View Decklist" button on the reward screen now lets you see your Signature Strategies and Reserves (before these were not included, and not viewable).

  • Long-ranged units like Siege Turrets will now swap to fire at nearby enemies that threaten them, rather than continuing to fire at faraway enemies.

  • The minimum unit count on Full-Scale Invasion is a number, so it is now buffable by Might of the Empire.

  • Added some text to the Buster Missile card to emphasize that it hits structures only.

  • Added the Imperial subtype to the Imperial Titan card.

  • Recolored General Verga to have purple stripes, matching his purple fleet.

  • Fixed an audio issue where the charge for the Solarburst Cannon could keep playing after the laser was done firing.

  • Reworded Kai's Knights and similar cards to say "if your TEAM has fewer units" rather than "if YOU have fewer units".

  • Some death animations were improved.

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Feb 26, 2025