Oct 15, 2025

Progress Update

Act III of the Story Campaign is nearly complete! I am planning to finish it by the end of the year. The demo still only covers Act I.

I am still targeting an Early Access release that will include:

  • a complete 3-act story campaign

  • a complete 3-act roguelike campaign, with multiple difficulties

  • one playable faction (for now) for both campaign types

Below are the notes for today’s patch to the demo:

Features and Content

  • Missile Assembly now costs 3/1 (up from 2/1) and gives +1 missiles (down from +2).

    • This large nerf was needed because the balance of Act II was warping around huge AoE clears. If you used Missile Assembly the missions were easy, and if you didn’t they were impossible.

    • Note that this change improves Scale Up targeting as a side-effect. Missile Assembly is now the second highest priority target after Destroyer Factory.

  • The "Target Practice" mission is now easier, since failing and repeating it can reduce its story impact.

  • If you have unused reserves, the notification is now blue instead of bright red. The notification remains bright red if you have unused signature strategies.

Bug Fixes and Improvements

  • Fixed an issue where Flitterbytes would fail to initiate their attack if too close to their target.

  • Cloak bars scale logarithmically instead of linearly now. This prevents enormous bars for units with lots of turns of cloaking.

  • Fixed a niche scenario that would disable swapping of structure plans when it should be enabled.

  • Fixed a visual issue where the Command Cruiser's large turret would twitch back and forth under certain circumstances.

  • Upgraded Unity version to remove a potential security vulnerability. I think it's very unlikely that the vulnerability applied to Flaregate Network, and there are no known instances of it being exploited for ANY game, but it was easier to upgrade than to figure that out!

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June 16, 2025